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wow terms

Page history last edited by Kr1mz0n 4 years, 3 months ago

Back to wow

 

Obtained from: http://www.worldofwarcraft.com/info/basics/glossary.html

 

Dungeon/Instance: A seperate zone, where the only players are the group that goes in.

Sample 5-man Instances -

BRD - Blackrock Depths

DM - Dire Maul or Deadmines (if in Westfall)

SFK - Silverfang Keep

RFD - Razorfens Down

VC - Deadmines (called VC because main boss is called Van Cleef)

ZF - Zul'Farrak

WC - Wailing Caverns instance

ST - Sunken Temple

SM - Scarlet Monestary

LBRS - Lower Blackrock Spire

 

Raids: Like instances, except that you usually have a 'Raid' which is a party with more than 5 people.

ZG - Zul'Gurub

AQ - Ahn'Qiraj

BWL - Blackwing's Lair

MC - Molten Core

UBRS - Upper Blackrock Spire

 

Outland Instances/Rades:

Bot

Mech

SV

SL

TK

Kara

MT (not to be confused with Main Tank or Mistell)

...

 

Battlegrounds (BG): Special raids or instances that allow you to fight another team of Players. You get "honor" which will allow you to buy special gear.

AV - Alterac Valley Battleground

CTF/WSG - Warsong Gulch Battleground

AB - Arathi Bason

 

Stats:

AGI - Agility

INT - Intelligence

HP - Hit points or Health

SPI - Spirit

STA - Stamina

STR - Strength

XP or Exp - Experience Points

LVL - Level

AC - Armor Class or Defense.

 

Party Positions:

Tank - A melee character that can take a lot of damage like a Warrior.

MT - Main Tank

OT - Off Tank. Tanks someone else away from the group while the group takes out the MT's target.

MA - Main Assist (this is used more with Raids.) This is who all the DPS classes should assist (he calles the targets)

CC - Crowd Control: someone who can influence who attacks when.

Puller - Person who pulls monsters for the party.

Pulling - One of the players in a party heads out and leads one or more of the monsters back to the party so that the party can attack the monsters. The idea is to prevent too many monsters from attacking at once.

Caster - A character that stays on the back row to heal or cast spells on the enemy, such as a Mage.

 

 

Other Terms to be divided later:

AoE - Area of Effect Damage. This is a spell that hurts a group of monsters in an area like Blizzard in Warcraft III.

AE - Area Effect

Buff - A beneficial spell cast on a monster or player. An example of a "buff" is the Priest's Inner Fire or Shaman's Bloodlust.

DD - Direct Damage. This is a spell that does all of its damage in one hit rather than spreading its damage over time.

DMG - Damage

DOT - Damage over time

DPS - Damage per second

De-Buff - A negative spell cast on a unit that makes it less powerful. An example of a "de-buff" is Slow.

 

Add - An extra monster has joined an existing battle.

Alt - A character on your account other than your main character.

AFK - Away from Keyboard. This means the player is away from his computer.

Aggro - This means the monsters are mad at you and you've "activated" them to attack you. They are now in the motion of trying to reach and attack you. "The Murloc aggroed on me!" or "The Murlocs will aggro if you get too close!"

Aggro Radius - The radius around the monsters where they will "wake up" and attack you.

AH - Auction House

CR - Corpse Retrevial

FH - Full Health

FM - Full Mana

FTL - For The Loss, a sports or game term.

FTW - For The Win, a sports or game term.

Gank - Player vs. Player: To attack another player while they're trying to fight a monster.

GM - Game Master. Someone employed by Blizzard Entertainment to assist and help players.

Griefer - A person who purposely tries to annoy or anger other players.

Grinding - Staying in the same area fighting the same types of monsters for a very long time.

Hate - Similar to threat

Incoming (INC) - This means an attack is coming.

Kiting - A style of combat in which a player continually stays out of combat range of an enemy usually by running from it, while simultaneously causing damage to it.

KOS - Killed on Sight. If an Orc approaches a Human Guard, the Guard would try to kill on sight (aggro).

KS - Kill Steal. Try to steal another person's kill.

LFG - Looking for a group.

LFM - Looking for more.

Log - When you log off; disconnect from the game.

LOM - Low on Mana.

LOS - Line of Sight

LOOT - To take the treasure from a monster that has been killed or from a chest.

MOB - MOB" is an old programming acronym of Mobile Object Block. Mobs are all computer controlled characters in the game. You should likely use some other term such as monster, creep, or bad guy.

Named - A special monster that is usually stronger than surrounding monsters with possible special abilities and item drops.

NBG - - Need Before Greed, only people that need an item will roll dice (in case there are more than one player in the team that needs the item).

Nerf - To downgrade, to be made softer, or make less effective. "X has been nerfed."

Newbie - A term that sometimes means new player. Newbie is also used to suggest that a player is not very good.

Newb - Short for Newbie. See above.

Ninja - To try to loot an item without other players knowing or paying attention. Basically, to take an item without permission.

N00b - An incredibly uncool way to say newb. Don't use it.

NPC - This is a non player-controlled character. The characters are controlled by the server or realm. A "computer" character.

OOM - Out of Mana. People say this to let their party know they are out of mana and can't cast any spells, especially healing.

Pat - Patrolling monster

PC - Player controlled character

Pet - A NPC controlled by a player such as a Wolf, Infernal, and so on.

PK - Player Kill or Player Killer.

POP - Contraction of "Repopulation", often used as a shortened term for the re-spawn of monsters.

Proc - Activate. Example: A weapon with a special effect will "proc" every so often.

PST - Please Send Tell. Indicates that the person speaking wants to receive communication via a /t(ell) or /w(hisper) command.

PvE - Player vs. Environment. Combat between players and computer controlled opponents.

PvP - Player vs. Player. This means for one player to attack another player.

Res - Short for resurrect

Re-Spawn - A monster that has been killed has spawned (been created) again.

Rest (state) - An indicator of how tired a character is, which affects how much experience is gained from killing monsters.

Rez - Resurrect

Roll - This means that you should roll a random number to determine who has the right to get an item. For example: /random 1-100

Root - To trap a target in place/stuck using a "root" type spell such as Entangling Roots.

Shard - Soul Shard. An item gained by the Warlock through Soul Draining, used to cast several spells such as Ritual of Summoning and to conjure Soulstones.

Spawns - The location or process of monsters appearing when they are created in the world.

Stack - A number of identical items placed in a single inventory slot, to conserve space. Only certain items can be stacked.

Tap - To do damage to a monster, making it "your" kill. Once you have damaged the monster, you are the only one able to get experience and loot from it. A monster with a greyed-out name bar has been tapped by another player and will not earn you experience or loot.

Taunt - Related to Aggro. An ability that allows a player to pull the attention of a monster off of another player and onto him- or herself.

Threat - Related to Aggro. This is what a character "gives off" to generate or draw monster aggro.

Train - To lead monsters into another player. This is not a desired behavior.

Twink - A low level character who has been made more powerful by higher level characters, usually by getting stronger armor and weapons than the character would normally have at such a low level.

Uber - German slang for 'super', originally meaning 'over'; exceptionally powerful

Vendor Trash - An item that only a vendor/merchant would buy

WTB - Wanting to buy

WTS - Wanting to sell

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