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Obtained from: http://www.worldofwarcraft.com/info/basics/glossary.html
Dungeon/Instance: A seperate zone, where the only players are the group that goes in.
Sample 5-man Instances -
BRD - Blackrock Depths
DM - Dire Maul or Deadmines (if in Westfall)
SFK - Silverfang Keep
RFD - Razorfens Down
VC - Deadmines (called VC because main boss is called Van Cleef)
ZF - Zul'Farrak
WC - Wailing Caverns instance
ST - Sunken Temple
SM - Scarlet Monestary
LBRS - Lower Blackrock Spire
Raids: Like instances, except that you usually have a 'Raid' which is a party with more than 5 people.
ZG - Zul'Gurub
AQ - Ahn'Qiraj
BWL - Blackwing's Lair
MC - Molten Core
UBRS - Upper Blackrock Spire
Outland Instances/Rades:
Bot
Mech
SV
SL
TK
Kara
MT (not to be confused with Main Tank or Mistell)
...
Battlegrounds (BG): Special raids or instances that allow you to fight another team of Players. You get "honor" which will allow you to buy special gear.
AV - Alterac Valley Battleground
CTF/WSG - Warsong Gulch Battleground
AB - Arathi Bason
Stats:
AGI - Agility
INT - Intelligence
HP - Hit points or Health
SPI - Spirit
STA - Stamina
STR - Strength
XP or Exp - Experience Points
LVL - Level
AC - Armor Class or Defense.
Party Positions:
Tank - A melee character that can take a lot of damage like a Warrior.
MT - Main Tank
OT - Off Tank. Tanks someone else away from the group while the group takes out the MT's target.
MA - Main Assist (this is used more with Raids.) This is who all the DPS classes should assist (he calles the targets)
CC - Crowd Control: someone who can influence who attacks when.
Puller - Person who pulls monsters for the party.
Pulling - One of the players in a party heads out and leads one or more of the monsters back to the party so that the party can attack the monsters. The idea is to prevent too many monsters from attacking at once.
Caster - A character that stays on the back row to heal or cast spells on the enemy, such as a Mage.
Other Terms to be divided later:
AoE - Area of Effect Damage. This is a spell that hurts a group of monsters in an area like Blizzard in Warcraft III.
AE - Area Effect
Buff - A beneficial spell cast on a monster or player. An example of a "buff" is the Priest's Inner Fire or Shaman's Bloodlust.
DD - Direct Damage. This is a spell that does all of its damage in one hit rather than spreading its damage over time.
DMG - Damage
DOT - Damage over time
DPS - Damage per second
De-Buff - A negative spell cast on a unit that makes it less powerful. An example of a "de-buff" is Slow.
Add - An extra monster has joined an existing battle.
Alt - A character on your account other than your main character.
AFK - Away from Keyboard. This means the player is away from his computer.
Aggro - This means the monsters are mad at you and you've "activated" them to attack you. They are now in the motion of trying to reach and attack you. "The Murloc aggroed on me!" or "The Murlocs will aggro if you get too close!"
Aggro Radius - The radius around the monsters where they will "wake up" and attack you.
AH - Auction House
CR - Corpse Retrevial
FH - Full Health
FM - Full Mana
FTL - For The Loss, a sports or game term.
FTW - For The Win, a sports or game term.
Gank - Player vs. Player: To attack another player while they're trying to fight a monster.
GM - Game Master. Someone employed by Blizzard Entertainment to assist and help players.
Griefer - A person who purposely tries to annoy or anger other players.
Grinding - Staying in the same area fighting the same types of monsters for a very long time.
Hate - Similar to threat
Incoming (INC) - This means an attack is coming.
Kiting - A style of combat in which a player continually stays out of combat range of an enemy usually by running from it, while simultaneously causing damage to it.
KOS - Killed on Sight. If an Orc approaches a Human Guard, the Guard would try to kill on sight (aggro).
KS - Kill Steal. Try to steal another person's kill.
LFG - Looking for a group.
LFM - Looking for more.
Log - When you log off; disconnect from the game.
LOM - Low on Mana.
LOS - Line of Sight
LOOT - To take the treasure from a monster that has been killed or from a chest.
MOB - MOB" is an old programming acronym of Mobile Object Block. Mobs are all computer controlled characters in the game. You should likely use some other term such as monster, creep, or bad guy.
Named - A special monster that is usually stronger than surrounding monsters with possible special abilities and item drops.
NBG - - Need Before Greed, only people that need an item will roll dice (in case there are more than one player in the team that needs the item).
Nerf - To downgrade, to be made softer, or make less effective. "X has been nerfed."
Newbie - A term that sometimes means new player. Newbie is also used to suggest that a player is not very good.
Newb - Short for Newbie. See above.
Ninja - To try to loot an item without other players knowing or paying attention. Basically, to take an item without permission.
N00b - An incredibly uncool way to say newb. Don't use it.
NPC - This is a non player-controlled character. The characters are controlled by the server or realm. A "computer" character.
OOM - Out of Mana. People say this to let their party know they are out of mana and can't cast any spells, especially healing.
Pat - Patrolling monster
PC - Player controlled character
Pet - A NPC controlled by a player such as a Wolf, Infernal, and so on.
PK - Player Kill or Player Killer.
POP - Contraction of "Repopulation", often used as a shortened term for the re-spawn of monsters.
Proc - Activate. Example: A weapon with a special effect will "proc" every so often.
PST - Please Send Tell. Indicates that the person speaking wants to receive communication via a /t(ell) or /w(hisper) command.
PvE - Player vs. Environment. Combat between players and computer controlled opponents.
PvP - Player vs. Player. This means for one player to attack another player.
Res - Short for resurrect
Re-Spawn - A monster that has been killed has spawned (been created) again.
Rest (state) - An indicator of how tired a character is, which affects how much experience is gained from killing monsters.
Rez - Resurrect
Roll - This means that you should roll a random number to determine who has the right to get an item. For example: /random 1-100
Root - To trap a target in place/stuck using a "root" type spell such as Entangling Roots.
Shard - Soul Shard. An item gained by the Warlock through Soul Draining, used to cast several spells such as Ritual of Summoning and to conjure Soulstones.
Spawns - The location or process of monsters appearing when they are created in the world.
Stack - A number of identical items placed in a single inventory slot, to conserve space. Only certain items can be stacked.
Tap - To do damage to a monster, making it "your" kill. Once you have damaged the monster, you are the only one able to get experience and loot from it. A monster with a greyed-out name bar has been tapped by another player and will not earn you experience or loot.
Taunt - Related to Aggro. An ability that allows a player to pull the attention of a monster off of another player and onto him- or herself.
Threat - Related to Aggro. This is what a character "gives off" to generate or draw monster aggro.
Train - To lead monsters into another player. This is not a desired behavior.
Twink - A low level character who has been made more powerful by higher level characters, usually by getting stronger armor and weapons than the character would normally have at such a low level.
Uber - German slang for 'super', originally meaning 'over'; exceptionally powerful
Vendor Trash - An item that only a vendor/merchant would buy
WTB - Wanting to buy
WTS - Wanting to sell
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