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Beati Mites

 

Snap

397 pts

 

Assassin

Douglas. Human male. Age: 20 Height: 5"11' Weight 165lbs.

A+ blood. Amberdexteric. 25/20 vision. B5/18/?? Home TL 9. 1G. SIN unknown.

 

Attributes:

ST 12 20 pts
DX 20 0 pts
IQ 12 40 pts
HT 14 40 pts

 

HP 29 34 pts
WILL 14 10 pts
PER 15 15 pts
FP 21 21 pts
Basic speed: +1.5 30 pts

 

Advantages:

Ally (Chen) 2
Ally (village) 5
Ambidexterity 5
Breath holding 2 4
Daredevil 15
Enhanced dodge 15
Extra attack 25
Fit 5
Flexable 5
High manual dexterity 5 10
Less sleep 4 8
Night vision 7 7
Resistance +8 (Met Haz) 15
Silence 2 10
Trained by a Master 30
Weapon Master (knife) 20
Absolute time 2
Arm ST 6 30
Damage Reduction (tough skin) 9 27
Dexterity 10 200
Enhanced time sense 45
Filter lungs 5
Hard to kill 2 4
Nictitating membrane 6 6
Parabolic hearing 1 4
Protected vision 5
Payload 2 2
Rapid healing 5
Regeneration (slow) 10
Super jump 2 20
Telescopic vision 2 10
Signature gear (bionic/genetic) 25 25
Bought Bio 375

Total: 206 pts

 

Disadvantages:

Charitable -15
Clueless -10
Delusion (et dna) -5
Dependancy (occ, daily) -40
Enemy ( one 150% secret hunting) -25
Flashbacks, mild -5
Frightens animals -10
Increased Consumption 1 -10
Insomniac, severe -15
Miserliness -10
On the edge -15
Short life span 1 -10
Shyness, severe -10
Vow (never keep more than can use/carry) -10
Struggling -10

Total: -200 pts

 

Languages

Korean (Acc.) 4
Russian (Broken) 2
Cult. Fam. (Korea) 1
Cult. Fam. (Russia) 1
Cult. Fam./Lang (American) 0
English (Native) 0

 

Quirks

Deep sleeper 1
Sanitized metabolism 1
Iron Gut 1

 

Skills (Basic):

Acrobatics DX/H 2 pts 19
Armoury, Melee TL/9 IQ/A 4 pts 13
Armoury, Guns TL/9 IQ/A 4 pts 13
Bicycling DX/E 1 pts 20
Blind Fighting PER/VH 4 pts 14
Brawling DX/E 1 pts 20
Carpentry IQ/E 1 pts 12
Climbing DX/A 1 pts 19
Computer operations TL/9 IQ/E 4 pts 14
Disguise TL/9 IQ/A 4 pts 13
Elec. Operation (coms) TL/9 IQ/A 4 pts 13
Elec. Operation (security) TL/9 IQ/A 4 pts 13
Elec. Operations (survalance) TL/9 IQ/A 4 pts 13
Escape DX/H 2 pts 19
Fast Draw (Knife) DX/E 1 pts 20
Fast Draw (Pistol) DX/E 1 pts 20
Fast Draw (Shuriken) DX/E 1 pts 20
Fast Draw (Magazine) DX/E 1 pts 20
Filch DX/A 1 pts 19
First Aid IQ/E 1 pts 12
Fishing PER/E 1 pts 15
Gardening IQ/E 1 pts 12
Garrote DX/E 1 pts 20
Guns (Pistol) TL9 DX/E 2 pts 21
Guns (Rifle) TL9 DX/E 2 pts 21
Hiking HT/A 2 pts 14
Holdout IQ/A 1 pts 11
Judo DX/H 4 pts 20
Jumping DX/E 1 pts 20
Karate DX/H 8 pts 21
Lip Reading PER/A 4 pts 16
Lockpick IQ/A 4 pts 13
Masonry IQ/E 1 pts 12
Math (pure) IQ/H 4 pts 12
Melee Weapons (Knife) DX/E 8 pts 23 +2 dmg / die
Melee Weapons (Axe/Mace) DX/A 2 pts 20
Mind Block WILL/A 2 pts 14
Naturalist IQ/H 4 pts 12
Observation PER/A 2 pts 16
Pickpocket DX/H 1 pts 18
Riding (horse) DX/A 1 pts 19
Scrounging PER/E 1 pts 15
Search PER/A 1 pts 14
Shadowing IQ/A 1 pts 11
Sleight of Hand DX/H 1 pts 18
Stealth DX/A 2 pts 20
Survival PER/A 2 pts 16
Swimming HT/E 1 pts 14
Flying Leap (M) IQ/H 12 pts 15
Immovavle Stance (M) DX/H 1 pts 18
Light Walk (M) DX/H 4 pts 20
Mental Strength (M) WILL/E 1 pts 14
Parry Missle Weapon (M) DX/H 1 pts 18
Power Blow (M) WILL/H 8 pts 15
Push (M) DX/H 2 pts 19
Throwing Art (M) DX/H 16 pts 23
Arm Lock A 2 pts
Dual-weapon attack (guns) H 5 pts
Dual-weapon attack (knives) H 5 pts
Finger Lock H 2 pts

Total: 170 pts

 

ENCUMBERANCE
None (0) = 29 BL
Light (1) = 58 BL x 2
Medium (2) = 87 BL x 3
Heavy (3) = 174 BL x 6
X-Heavy (4) = 290 BL x 10

 

DAMAGE
Thrust 1d6+2
Swing 3d

 

Sense Rolls
All 15

 

Protection DR

 

HP Taken
Head 29
Body 29
Leg 14
Arm 14
Hand 9
Foot 9

 

MOVE
Basic Move 10
Move 10
Move (Ground) 11 Straight line
Dodge 14

 

FEATS

Basic Lift 29 lbs

Standing high jump 200 in.

Running high jump 232 in.

Standing broad jump 68 ft.

Running broad jump 316 ft.

Climb p. 349

One hand lift in 2 sec 58 lbs

Two hand life in 4 sec 232 lbs

Shove/knock over 348 lbs

Above w/ running start 696 lbs

Carry on back 435 lbs

If carrying over 10 x BL, costs 1 FP / sec.

Shift slightly… 1450 lbs

Pulling / dragging p. 353

Throw (up to 1.4# object) 63 yds

Throw (up to 2.9# object) 45 yds

Throw (up to 4.3# object) 36 yds

Throw (up to 5.8# object) 27 yds

Throw (up to 7.2# object) 21.6 yds

Throw (up to 14.5# object) 14.4 yds

Throw (up to 29# object) 7.2 yds

Dig ordinary soil 29 cf / hr

Pick ordinary soil 116 cf / hr

Dig loose soil 58 cf / hr

Pick or shovel hard soil 58 cf / hr

Pick or shovel hard rock 29 cf / hr

Above digging assumes steel or iron tools.

Hold breath - low exertion 560 sec

Hold breath - med exertion 224 sec

Hold breath - high exertion 56 sec

Hiking = Basic Move - enc - inj - exh mi / hr

Hiking skill increases +20%, Inc Move (Gr) applies

Hiking in ideal conditions: 10 x Move mi / day

Sprint 10 yds / sec

Sprint after 2 second 11 yds / sec

Encumberance pen. -2

Sprint (loaded) 9 yds / sec

Paced running 5.5 yds / sec

 

Paced running (loaded) 4.5 yds / sec

100 yds sprint 9.1 sec

100 yds (loaded) spr 11.2 sec

100 yds jog 18.2 sec

100 yds jog (loaded) 22.3 sec

1 mi 5.4 min

1 mi (loaded) 6.6 min

7.7 mi 41.1 min

7.7 mi (loaded) 50.2 min

Speed swim 2 yds / sec

Long distance swim 20 yds / sec

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