Adventures in Dagger Falls
FYI for everyone interested in what is going to happen in session I:
- Rumor has it that a patrol of Zhents was seen riding west about 30 miles north of Daggerfalls four days ago
- Yesterday, at a village called Orlin's crossing on the Red Bank (a stream and tributary to the Ashaba), about 10 miles north and west of Dagger Falls, a pair of orc bodies were pulled from the stream.
ALL OF THE ABOVE IS SUBJECT TO CHANGE DEPENDING ON HOW EVERYONE ELSE FEELS ABOUT THE GEOGRAPHY (ADDING A TRIBUTARY, ORLIN'S CROSSING, ETC.)
Game 1: 12/20/06
05/07/72 Evening: Stoney Ale House (Laymen is the owner)
Relyan invites us to the house, Valyn arrives second.
Portt arrives, in his studded leather
Amethyst shows up, Relyan brought her some wine
We see a peddler on his way.
Eziel arrives.
Autumn shows up, tallish (5'8") northern descent, fair skin/ sandy hair. Attractive.
The peddler arrives.. Meklos (4'ish)...
Relyan tells us about the orc bodies, suggesting that we go and find out more information...
Portt offers to speak towards Derrik while the rest of us hanging out.
05/08/72 Morning
We leave together after dawn, heading with Meklos for 2 miles who then heads off to get some wood, but we keep heading on.
We arrive a Orlin's Crossing and the Red bank
Prott tells us that the Monrow brothers found it, by the blind spot.
We head to the Monrow's Farm
Bobby and Robert, the monrow brothers head out to show us where they are. They were White and bleeched. (10 year old kids).
Prott looks around, while Relyan sits down and the kids chat with him.
Eziel cast's see invisibilty, but sees nothing.
I step into the water to see how fast the current is.
Looking back to the house, I see a lot of girls in the house peeking at us, then the man of the house comes with his older boys and talk to us. The orcs were used as fertalizer, and he mentions that the orcs were cut.
One of the boys (Tyler) mentions that he found a broken quirl which looks like a zhent manufacture. We all agree.
Before leaving, I try to look for any more signs of debris in that might have been caught from the stream.
We start heading upsteam... Stop at the next farm and invited to eat lunch. (2sp for Mince Meat Pie)
We head towards the stone bridge, which was part of the Zhent's Black Road.
~6pm We see carrion birds cleaning bones and I see a horse munching on grass, it has a crossbow bolt in its rump
Prott approaches the horse calmly, and he notice that not only does the saddle look like its been there for a while, but it has a brand (Phaln family)
8 Orc bodies, scattered, burned. Fire marks
7 Naked Human bodies
I look in the bags... Knives, bedroll, Mementos, gifts, letters... from : Serethin's father to Serethin.
I think this might be serethin's horse, so I say that. WE try figuring out where the horse came from.
We see more zhent bolts...
Looks like an average zhent patrol arrived from the northeast... everything is on the east.
I find sand in the possessions, mentioning it we figure he might have been coming from the Anarach.
Autumn mentions I should read the letters.
His last assignment, involved him working in the southern anarach
We look around for for signs what happened. We find where the humans die, and were they were dragged. We find other spots were people were severly injured, but no boides. One of these points of injuries in the middle of the bridge.
We see clawmarks of several of creatures trying to climb out.
We look around again, this time we (I) call out towards everyone...
We camp the night...
Watch: Amethyst, Prott, Relyan, Autumn, Eziel
Eziel's watch... Lots of shapes... not threatening... spookie shit..
05/09/72 MOrning
I spin the prism's augury, and inqire to my lord what the outcome would be if we look for serethin to the west. I see mostly warm colors though there are several viloet bars. also, within the light, I see a rise that levels off a bit... which makes me think of the hills to the west.
Eziel speaks to me in private
We head west... 4 miles west, we find a dozen horses. Orc bodies, Human bodies, missing big chunks.
None of the human bodies are wearing armor or have equipment.
Everything looks like it has been eating them. One horse's head is off its body... and half its head has been melted
Eziel found one horse's breastbone with a crossbow bolt in it.
We keep riding... Amathyst sees something glinty to the right... we think that something big there is going to throw a rock at us.
Ogre - Hide Armor
Orc - Studded
Human - Chain
Round 1:
Bad1: "Get Him" he calls, drinks potion
Ogre: Hurls a rock at Prott - Misses
O1 : Shooting at Portt
O2 : Shooting at Portt
O3 : Shooting at Relyan
O4 : Shooting at Relyan
O5 : Shooting at Relyan
O6 : Shooting at Relyan
Po : Double Moves Horse
Au : Dobule Moves Horse (Draws Shield/Longsword)
Ez : Tries casting spell, fizzles.
Am : Magic Missile O2 - 4pts
Va : Cast Bless, Move up, Draw Mace (40 rounds)
Re : Move Forward, Draw Weapon
Round 2:
Bad1: Move to Relyan - Hit
Ogre: Moves to attack Portt - Hit 20pts
O1 : Move to attack Portts horse Hit horse
O2 : Move to attack Portts horse no hits
O3 : MOve to hit Autumns horse no hit
O4 : MOve to hit Autumns horse no hit
O5 : Move to attack Relyan
O6 : Move to attack Relyan
Po : Attack O1 - Kills it
Au : Adjusts, and hits O4 Kills it
Ez : Casts a spell - Casting sleep on O5/Hu/O6/Re - O5 sleeps
Am : Magic Missil O2 - Kills it
Va : Moves next to Portt (39 rounds bless)
Re : Atks Human (miss) dismount,
Round 3:
Bad1: Atk Re - Misses
Ogre: Atk Prott Miss
O1 : Dead
O2 : Dead
O3 : Throws Sword, Misses, moves to get crossbow
O4 : Dead
O5 : Sleep
O6 : Misses
Po : Moves up to Ogre (AoO misses) hits for 10dmg
Au : Moves to O3, Atk, misses
Ez : HOld Action
Am : Magic Missiles Ogre - 2dmg
Va : Move up Attack (AoO misses) cure Prott for 12 (38 rounds Bless)
Re : Tries to trip human..
Round 4:
Bad1: Atk Re - Misses
Ogre: Atk Portt after 5' adjust - miss
O1 : Dead
O2 : Dead
O3 : Atk Autumn - hit -4pts
O4 : Dead
O5 : Sleep
O6 : Atk Re - Miss
Po : Dismount - AoO misses - Atk
Au : Dismount - Atk O3 - Hit 8dmg - Kills it
Ez : Moves the horse - Horse tries to attack, Ez falls off (2 subdual)
Am : MOves and zot's ogre (2dmg)
Va : MOve to attack, miss (37 rounds bless)
Re : Tries to trip the Human, Succeeds
Round 5:
Bad1: Stands and runs
Ogre: Step back Atks Portt - Misses
O1 : Dead
O2 : Dead
O3 : Dead
O4 : Dead
O5 : Sleep
O6 : Atk Re - Miss
Po : Atk Ogre - hit 14dmg
Au : Moves up to human - Chat, swing CRIT = 13dmg
Ez : Stands - Moves
Am : Magic Missile Ogre - 3dmg Dead!
Va : MOve to the human, atk to subdue (miss) (36 rounds bless)
Re : Tries to trip O6
Round 6:
Bad1: Runs
Ogre: Dead
O1 : Dead
O2 : Dead
O3 : Dead
O4 : Dead
O5 : Sleep
O6 : Misses Re
Po : Moves
Au : Quickdraw Bow - hits - 8dmg
Ez : Moves horse
Am : Magic Missile 06
Va : Give Chance "Light of lathander" (35 rounds bless)
Re : Atk O6
Round 7:
Bad1: Runs
Ogre: Dead
O1 : Dead
O2 : Dead
O3 : Dead
O4 : Dead
O5 : Sleep
O6 : Misses Re
Po : Charges O6 - Dead
Au :
Ez :
Am :
Va : Cast Detect Evil (34 rounds bless)
Re : Kills O6
Round 8:
Bad1: Runs
Ogre: Dead
O1 : Dead
O2 : Dead
O3 : Dead
O4 : Dead
O5 : Sleep
O6 : Misses Re
Po : Charges O6 - Dead
Au :
Ez :
Am :
Va : Cast Detect Evil (34 rounds bless)
Re :
I give chase, but can't catch. We eventually regroup at the staging camp of the bandits. ONe has a closed mail fist and the older horse has a skull. (cyric/bane)
7 heavy crossbow
Bunch of bolts
We decide to keep the stuff on the horses, and bring the horses with us as we keep heading west.
400xp (15 are 'story award')
Comments (1)
Anonymous said
at 11:17 am on Nov 21, 2006
I think in a shared environment, we just have to live the decisions of others and don't need the note about objections. If someone has an objection they can certainly raise it, but we shouldn't be endlessly worried about messing others up. Just go with the flow.
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