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Amethyst

Page history last edited by Alice Pinard 5 years, 1 month ago

Return to Dagger Falls

 

Amethyst Serein

 

 

 

Description

 

A beautiful young woman with slightly coppery skin, green eyes, and long dark brown hair, Amethyst is the child of a human and a wood elf.

 

 


 

Vitals

Name Amethyst Serein
Race Half Elf
Class Rogue / Sorcerer
Level 2 / 2
Age 25
Height 4' 10"
Weight 115lbs
Size M
Sex Female
XP 8,900/10,000
Region Half-elf:Dalelands
ReligionThe Seldarine/Lathander

 

Stats

STR 11 +0 HP26Init +4
DEX 18 +4 (+1 from 4th lvl)Fort+3AC+5
CON 14 +2 Ref+7FAC+1
INT 13 +1 Will+4TAC+4
WIS 10 +0
CHA 18 +4

 

Weapon Total ABBaBStr/Dex ModDMG
Shortbow 2 2 +0 d6
Short sword 6 2 +4 d6
Dagger 6 2 +4 d4

 

Skills

CC?NameSTATAttrRankMiscTotalUntrained
Appraise
INT
+1
2
3
Y
Balance
DEX
+4
2
6
N
Bluff
CHA
+4
2
6
Y
Climb
STR
+0
Y
Concentration
CON
+2
2
4
Y
Craft:
INT
+1
Y
Decipher Script
INT
+1
2
3
N
Diplomacy
CHA
+4
2
2
8
Y
Disable Device
DEX
+4
2
6
N
Disguise
CHA
+4
2
6
Y
Escape Artist
DEX
+4
2
6
Y
Forgery
INT
+1
2
3
Y
Gather Information
CHA
+4
2
2
8
Y
Handle Animal
CHA
+4
N
Heal
WIS
+0
Y
Hide
DEX
+4
2
6
Y
Intimidate
CHA
+4
4
Y
Jump
STR
+0
2
3
Y
Knowledge: Arcana
INT
+1
2
3
N
Knowledge: Local - The Dalelands
INT
+1
1
2
N
Listen
WIS
+0
2
1
3
Y
Move Silently
DEX
+4
2
3
9
Y
Open Locks
DEX
+4
2
6
N
Perform:
CHA
+4
N
Profession:
WIS
+0
N
Ride
DEX
+4
4
Y
Search
DEX
+4
2
1
7
Y
Sense Motive
WIS
+0
2
2
Y
Sleight of Hand
DEX
+4
2
6
N
Spellcraft
INT
+1
2
3
N
Spot
WIS
+0
2
1
3
Y
Swim
STR
+0
Y
Survival
WIS
+0
N
Tumble
DEX
+4
4
8
N
Use Magic Device
CHA
+4
1
5
Y
Use Rope
DEX
+4
1
5
Y

 

If the familiar is within reach, + 2 on spot and listen ("alertness").

 

Special Abilities

Half-ElfImmune to magical sleep
Half-Elf+ 2 racial bonus on saves vs. enchantments
Half-ElfLow-light vision
Half-Elf+ 1 racial bonus on listen, search, and spot checks
Half-Elf+ 2 racial bonus on diplomacy and gather information checks
Rogue 1Sneak Attack +1d6
Rogue 1Trapfinding
Rogue 2Evasion
SorcererFamiliar - Cat

 

Feats

Level 1Spellcasting ProdigyTreat primary spellcasting ability score as 2 higher for bonus spells and save DC's.
Level 3Tactile TrapsmithYou add your Dexterity bonus (rather than your Intelligence bonus) on all Search and Disable Device checks. In addition, you receive no penalty on these checks for darkness or blindness.

 

Spells

 

6 cantrips per day 5 1st level per day

LvlNameDescription
0
Detect MagicDetects spells and magic items within 60 ft.
0
Mage Hand5-pounds telekinesis.
0
MessageWhispered conversation at distance.
0
PrestidigitationPerforms minor tricks
0
CaltropsCreates caltrops in 5-ft.-by-5-ft. square, +5-ft. square/2 levels beyond 1st (max 5)
1
Accelerated MovementBalance, Climb, or Move Silently at normal speed with no penalty on skill check.
1
Mage ArmorGives subject +4 armor bonus.

 

Equipment

#DescriptionLocationWgt(ea)Cost(ea) 5500
1Horse1505350
1Riding SaddleHorse25105325
1SaddlebagHorse845321
1Bit and BridleHorse125319
1Handy Haversack520003319
1Shortbow2303289
2Arrows {33}313287
1Masterwork Thieves ToolsHaversack21003187
1Traveler's  Outfit53187
1Sword, Short2103177
2Dagger123173
1Tree Tent, elvenHaversack5303143
1Cloak, Forester'sHaversack3203123
1Spell Component Pouchbelt253118
1Ring of Protection + 1right hand20001118
1Wand of Magic Missle (1st lvl){32}750368
1Festival purchases30338

 

 

 

 

Background

 

 

Amethyst's mother is/was Marsh Dalewhisper's sister

 

Amethyst's father was a human ranger

 

Amethyst's mother (a leathercrafter) died when she was young, she was raised by her father in Deepingdales

 

Marsh would check in on Amethyst and her father now and then when he passed by where they live.

 

Amethyst's father is killed by a band of orcs, Marsh feels duty-bound to take Amethyst along with him in his travels for a bit, but really is a bit lost on how to care for a young girl.

 

At some point in Marsh's travels he passes through Daggerfalls. While talking things over with a friend (Valyn Quelmn's father) the friend mentions that he and his wife recently lost a daughter and that they would be more than willing to take care of Amethyst... he feels that maybe his family and Amethyst can help each other through their mutual grief.

 

When Valyn and Amethyst were younger, he had a tendancy to refer to Amethyst as his 'little sister' even though she's technically 2 years older than he is. Since Amethyst's return to Daggerdale he hasn't called her that.

 

Vive la Revolution!

 

Post-revolution, Amethyst receives word that her father's mother is ailing and Amethyst goes to spend some time with her and nurse her through her illness. Grandmother is an Adept. Grandmother now recovered (or deceased, I could go either way with that) Amethyst is free to return.

 

sometime in the last 5 years Amethyst has developed an allergy to mold

 

Patient, Curious

 

Return to Dagger Falls

Comments (10)

Anonymous said

at 3:18 pm on Nov 19, 2006

Actually, I've thought about the whole Little sister thing... and while he used to do that during and before the 'revolution'... he hasn't done it since he returned.

Anonymous said

at 3:22 pm on Nov 19, 2006

hokydoky

Anonymous said

at 9:59 pm on Nov 20, 2006

0 levels.... I'm thinking detect magic, mage hand, message, prestidigitation and then either caltrops or mending

1st levels.... Accelerated movement and Mage Armor?

Anonymous said

at 12:22 am on Nov 21, 2006

Done.

Anonymous said

at 6:14 am on Nov 22, 2006

Joins the Quelm household when she's 10 and Valyn is 8?

Anonymous said

at 7:26 am on Nov 22, 2006

D'oh! Kr1mz0n reminded me that while Elves get Longbow proficiency for free, half-elves do not. It's the 100gold extra for me, then, I guess :)

Alice Pinard said

at 8:51 pm on Feb 14, 2007

Festival purchases are 10g worth of clothing and 20g worth of jewels

Alice Pinard said

at 6:28 pm on Mar 14, 2007

More details on Festival Purchases:

Embroidered Dress 2gp
Leather pants 1gp
Velvet Tunic 2gp
Silk sash 4gp
3 embroidered
cotton shirts 1gp


Silver ring 5gp
Silver necklace 8gp
Silver earrings 3gp
Silver bracelets 4gp

Alice Pinard said

at 6:26 pm on Mar 28, 2007

last game

day 1

vertigo field (3rd)
Hypnotic field (2nd)
Displacement(3rd)


Magic Missile wand - 1 charge



day 2

Legion of Sentinels (3rd)

magic missle wand - 1 charge

shoot one plain arrow

Rope Trick (2nd)

Alice Pinard said

at 8:00 pm on Mar 28, 2007

Never mind that last comment, wrong game

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